![]() Don't except a ground-breaking game or a "hardware limits pusher" title, as it's my first SNES game and I'm nowhere as skilled as Alekmaul (developer of Sydner Hunter) or Shiru (Christmas Craze, Hind Strike). ![]() Well, I don't want to talk too much to keep a little "suprise effect" when I announce the project, but it'll be an arcade game (top down shooter) for 1 or 2 players (in co-op). Collect treasure and escape before lava fills the cavern. What genre is the game? Jump'n'Run? Puzzle? Wow, i really like what i'm reading here. For the box art and manual, I've been inspired by the PAL zone too (colored background is the new black ). Regarding packaging, we are going with the "universal / multinorm" route : we'll use a cartridge shell looking like the PAL but working on both the US and PAL/SFC consoles (it'll be the same shells as the SD2SNES). The game will run in both PAL and NTSC version (I'm in a PAL zone, but I do have a standard PAL SNES + a 60hz switched SNES to do my tests, and the cartridge manufacturer Catskull is from the USA so he tests the game on an actual US SNES, a SFC and a SuperNT). I'm curious Are you going to do a PAL version too? Or a multinorm maybe? (software-wise it's complete, we are now working on the "hardware" part (PCB, manual, box, etc.). I'll post a release thread here when the game is complete And as I said, I'm currently working on a SNES homebrew too.
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June 2023
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